If you're like me and often find yourself struggling in Dead Sails, fear not—there's a wide array of weapons, boats, and various items designed to give you an edge as you navigate to the next safe zone. That's why I've put together a comprehensive guide on all items in Dead Sails, detailing how to acquire and utilize them effectively. Knowing exactly what to look for and when can significantly enhance your gameplay.
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Table of contents
All Weapons & Ammo in Dead Sails
Armor in Dead Sails
Full List of Boats in Dead Sails
All Rafts in Dead Sails
Every Healing Item in Dead Sails
Miscellaneous Items in Dead Sails
New Items in Dead Sails
All Weapons & Ammo in Dead Sails
In Dead Sails, hand-to-hand combat is a last resort. To effectively take down mobs and secure valuable loot, you'll need to arm yourself appropriately. The game features a manageable number of weapons, each with a unique purpose. Here's a rundown of the weapons in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Ideal for close-range combat, especially effective during nighttime when mobs rush you. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from special boats | Sold in batches of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (in-game currency) | Equipped with just 4 bullets per barrel, making each shot crucial. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Only 4 bullets, so precision is key. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long-range sniping and decent at mid-range encounters. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle's ammo, offering more rounds than the revolver. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Perfect for clearing out enclosed spaces like barns and houses, sending mobs scattering. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start with it as a Miner class | A powerful area-of-effect explosive, great for removing obstacles and dealing massive damage. |
*Turret* | Available at every Shop Store, cost varies by type | A static machine gun for your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
While Dead Sails keeps things simple, the armor section could benefit from more variety. Currently, there are only two types of armor available, but they can still make a significant difference in your survival:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store | Reduces damage from enemies, though it won't prevent death. |
*Helmet* | 75 Dabloons at the Shop Store | Decreases overall damage taken, and when paired with the chestplate, offers substantial protection. |
Full List of Boats in Dead Sails
Boats in Dead Sails are not just for transportation; they serve as mobile storage units. With a team, you can ferry loot back and forth, selling it for a profit at safe zones. While they don't vary in speed or size, their unique designs add a fun element:
**Name** | **Where to get it** | **Info** |
*Default* | Comes with the game, no purchase needed | A solid starting option until you get the hang of things. |
*Military* | 150 Dabloons in the starting lobby | Camouflage adds a tactical edge. |
*Junk* | 150 Dabloons in the starting lobby | It may look like a heap of trash, but it's yours to command. |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek choice for those who prefer a modern aesthetic. |
*Dragon Boat* | 150 Dabloons in the starting lobby | A unique blend of early steamship and Viking design. |
*Rubber Duckie* | 150 Dabloons in the starting lobby | Arguably the most fun boat in the game. |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving for a striking appearance. |
*Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel for those who want to stand out. |
*Sheep* | 150 Dabloons in the starting lobby | A quirky choice that adds a bit of humor to your journey. |
*Shark Boat* | 150 Dabloons in the starting lobby | Sadly, it doesn't play "Baby Shark" when you start the engine. |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like a hip-hop star on the water. |
If you need more space for your team or extra loot, consider adding a raft to your arsenal.
All Rafts in Dead Sails
Rafts in Dead Sails provide additional storage and utility, perfect for carrying more loot, turrets, or even using Zombies and Drowned as fuel. Here's what you can get:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for loot, no extra features. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits, ideal for quick healing after battles. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the spot, planning your purchases in advance. |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without waiting for the next safe zone. |
Every Healing Item in Dead Sails
Healing items are crucial in Dead Sails, whether you're playing as a Medic or not. Here's what you need to know to keep your health up:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons or $10 at the Shop Store | Provides a small health boost of about 20%, best used in stacks but can be costly. |
*Shark oil* | $35 at the General Store | Fully restores health and grants a temporary speed boost, the ultimate healing item. |
*Medkit* | 20 Dabloons | Restores 100% of your health, offering the best value for money. |
Miscellaneous Items in Dead Sails
Don't overlook the miscellaneous items in Dead Sails; they can be just as vital as weapons or healing items:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Useful for protecting your ship and gaining more fuel to reach the next safe area. |
*Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon, though not as effective as others. |
*Torch* | 3 Dabloons or $10 | Essential for visibility at night, helping you spot loot and avoid ambushes. |
*Steel* | 10 Dabloons at the Shop Store | Offers low-grade protection for your ship, but the steel plate is a better investment. |
*Steel plate* | 25 Dabloons at the Shop Store | Provides protective armor for your boat against Zombies and other mobs. |
*Cross* | 40 Dabloons at the Shop Store | Keeps Zombies at bay during nighttime, making it safer to search for loot. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light in dark conditions and can be used to hit mobs, though its primary use is illumination. |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails has introduced three new items. While their acquisition methods are still unknown, here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap, enhancing strategic gameplay. |
*Wizard Orb Staff* | TBA | The first magical item in the game, possibly limited to Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Acquired through a recipe, potentially with class or other requirements similar to unlocking boats. |
Now armed with this comprehensive guide, you're ready to dominate Dead Sails. Remember, success also hinges on a bit of luck and teamwork. For further preparation, check out my guide on defeating the new Kraken in Dead Sails and show that slimy, overgrown squid who's the real boss.