Express your creativity—paint, sketch, and collaborate. Early access available with exciting updates on the way.
This is not Sketchbook.
This is not Photoshop.
This is not Procreate.
This is not Infinite Painter.
This is ArtClash.
ArtClash inspires daily artistic practice through drawing, sketching, and cartooning challenges.
Currently in active development with our first game ready—more features launching soon.
Freely sketch your ideas or select themed prompts with optional challenges (time limits, color restrictions, or canvas sizes). Earn points when others guess your artwork!
A passion project created for my wife and me to nurture daily creativity—now shared to motivate fellow artists.
Current features:
• Digital painting—sketch, blend, and paint with ease
• Import reference images or trace over them
• Select creative prompts and constraints to earn points from correct guesses
• Six difficulty tiers—from single words to complex five-word combinations
• Three bonus challenge modes: timed sessions, limited palettes, or restricted canvas dimensions
• Unlimited free drawing with social sharing
• NSFW filter toggle for content preferences
Known early access limitations:
• Basic UI: Transitioning from Unity to XAML for improved responsiveness
• Optimal performance requires keeping canvases below 1024x1024 on entry-level devices—future optimizations planned for brush engine efficiency.
Roadmap highlights:
• Additional game modes—starting with drawing "telephone"
• Enhanced social tools—custom avatars, comment systems, friend networks
• Refined UI and optimized brush performance
• Advanced selection and transform tools
• Expanded brush library with community sharing
• Sophisticated layer controls including masks and transparency locking
• Developer feedback portal—request features and report bugs
• Community moderation system
• User-submitted prompt and challenge contributions
• Future vision—comprehensive editing tools for animation, scripting, and visual storytelling.
While currently prioritizing social creativity over full editing capabilities, we're constantly evolving to bridge both worlds.