In the electrifying realm of Call of Duty: Black Ops 6 competitive multiplayer, the thrill of securing the final kill is a moment cherished by many. Among the countless clips shared online, one stands out as a testament to skill and ingenuity.
The Ricochet Blades, a unique ammunition type for the D1.3 Sector secondary weapon, were introduced during the contentious Teenage Mutant Ninja Turtles event last month. These blades quickly became the talk of the community due to their unpredictable bounce patterns.
A player known as kev99gh captured a breathtaking final kill in a hardcore Search and Destroy match on the Lowtown map. In this clip, kev99gh skillfully launched a Ricochet Blade, dubbed a "pizza" by fans, out of the map and back in, securing a one-hit kill on an enemy peeking through a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }kev99gh's remarkable clip may very well be the longest Ricochet Blade kill to date, as the blade bounces outside the map before returning to claim its target. The footage shows kev99gh carefully lining up the shot from behind cover and then releasing the blade into the unknown. By switching to the overhead map view, kev99gh tracks the blade's journey along the map's edge before it ricochets back through the window for the kill.
Such elaborate and seemingly improbable bounce shots are not mere feats of luck. According to Redditor SpawnTubing, who shared kev99gh’s clip, the Black Ops 6 community actively seeks out and practices targeting common camping spots. Commenters have noted the impeccable timing of the enemy player peeking just as the "pizza" flew through the window, a moment that epitomizes the game's dynamic nature.
The Ricochet Blades have ignited a bounce kill trend across Black Ops 6's various Multiplayer maps, with numerous clips showcasing similar, though less spectacular, kills. An example is the clip below, where a blade ricochets multiple times before reaching its target.
Ricocheted a blade around Subsonic. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }However, not all players are enamored with the bouncing blades. Some find them frustrating and annoying to play against. These critics may be further displeased by a recent update from developer Treyarch, which buffed the Ricochet Blades' physics and bouncing speeds. Here are the relevant patch notes:
**D1.3 Sector**Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet BladesIncreased damage from 75 to 100.Decreased rate of fire.Decreased projectile velocity.Improved bouncing speeds and physics.With these changes, the influence of Ricochet Blades is poised to grow even stronger as Season 3 approaches, bringing with it the highly anticipated return of Verdansk to Warzone.