The cooperative horror game *R.E.P.O.* immerses players in a world teeming with mischievous and dangerous creatures, making every mission tense and unpredictable. As you navigate through abandoned locations to recover valuable items, you'll constantly encounter terrifying monsters hell-bent on preventing your progress to the next level.
Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that you adapt your strategies to ensure your team's safe return to the truck. Some monsters silently stalk their prey before launching an attack, while others are boisterous, making stealth impossible. Yet, these loud ones are often drawn to sound, compelling players to move as quietly as possible. Conversely, certain monsters rely on sight to hunt, so maintaining visual awareness is crucial for survival.
With such a diverse array of monsters, it's challenging to determine which are truly dangerous and which are merely a nuisance—unless they draw more formidable foes to your location. In survival games like *R.E.P.O.*, knowledge is power. Understanding the monsters' behaviors and their damage potential is vital for your team's success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Avoid touching it. It can serve as a defense against the Huntsman if timed correctly. |
Gnomes | 1 | They inflict minimal damage and are easily dispatched. |
Animal | 1 | Individually, they deal little damage and can be easily picked up. They also eliminate any Gnomes they encounter. |
Hidden | 1 | Can transport you back to the truck or into a monster's path, but causes no direct damage. |
Shadow Child | 1 | Remain unseen by it to stay safe. |
Spewer | 1 | Once attached, it can be used against other monsters without harming you. |
Bowtie | 2 | Slow unless provoked, its breath is harmful but easily avoidable. |
Peeper | 2 | Inflicts minor damage when eye contact is made, but becomes a greater threat around other monsters. |
Chef | 2 | They can collide and destroy each other. Climbing to higher ground keeps you safe. |
Bangers | 2 | You have 10 seconds to escape once their dynamite ignites; the explosion is the real danger. |
Huntsman | 3 | Hunts by sound alone—stay silent or avoid the duck's noise to remain undetected. A gunshot can end your run. |
Rugrat | 3 | Extremely strong, capable of killing with thrown objects. A vase can be lethal to low-level players. |
Upscream | 3 | Similar to Animal but deals significantly more damage. Multiple Upscreams can overwhelm you. |
Mentalist | 3 | Poor vision but acute hearing, allowing for evasion. Each hit deals 50 damage, and multiple can spawn. |
Trudge | 3 | Extremely slow and noisy, giving you ample warning, but capture is fatal even with health upgrades. |
Reaper | 4 | Slow until it spots you, then accelerates. Audible approach allows for escape, but without health upgrades, death is swift. |
Clown | 4 | Charges upon sighting you, using a deadly kick and laser attack. |
Robe | 4 | Silent and often spots you first. Can maneuver under furniture to pursue and is lethal if caught. |
Headman | 4 | Relentlessly pursues with a bite that inflicts 50 damage each time. |
Now that you're familiar with the threats you'll face in new locations, explore our other *R.E.P.O.* guides for strategies on confronting these fearsome foes.