Maison applications Conception d'art TMEditor
TMEditor

TMEditor

Catégorie : Conception d'art Taille : 5.4 MB Version : 1.0.27 Développeur : Microspace Games Nom du paquet : com.microspacegames.app.android Mise à jour : Apr 15,2026
3.2
Description de l'application

Great! Here's a polished and professional version of your TMEditor description, optimized for clarity, readability, and promotional appeal—perfect for a website, documentation, or release announcement:


TMEditor – Powerful Tilemap Editor for 2D Game Development

TMEditor is a free, intuitive, and feature-rich tilemap editor built for developers and creators who want to design rich, interactive 2D game worlds with ease. Designed with flexibility and performance in mind, TMEditor goes far beyond simple tile placement—enabling you to define gameplay logic directly within your maps using the widely adopted .tmx format.

Whether you're building a platformer, RPG, or puzzle game, TMEditor empowers you to bring your vision to life with precision and speed.


🎮 How TMEditor Simplifies Map Creation

Creating detailed game maps has never been easier. Follow these simple steps to build professional-grade levels:

  1. Define your map – Set dimensions and tile size (supports both pixel and grid-based workflows).
  2. Import tilesets – Add multiple tileset images, including support for external sprite sheets and image collections.
  3. Design with precision – Paint tiles across a customizable grid using intuitive brush tools.
  4. Place interactive elements – Add placeholder objects for enemies, items, triggers, and collision zones.
  5. Export seamlessly – Save your map as a standard .tmx file—compatible with most modern game engines (like Godot, Unity, Tiled, and more).
  6. Integrate into your game – Load the .tmx file directly into your engine and instantly access all layers, properties, and object data.

✨ Key Features

  • Multiple View Modes: Fully supports orthogonal and isometric tilemap layouts for diverse game styles.
  • Multi-Tileset Support: Combine multiple tilesets in a single map for greater visual variety and modularity.
  • Layered Design: Manage up to 8 editable layers—ideal for backgrounds, collision, lighting, and gameplay triggers.
  • Smart Object System: Create and customize various object types (e.g., spawn points, platforms, triggers) with fully editable properties.
  • Advanced Tile Editing: Use features like tile flipping, rotation, and layer blending for dynamic visuals.
  • Custom Properties: Assign metadata to tiles, objects, and layers—perfect for scripting game behavior.
  • Object Management: Handle complex object hierarchies with drag-and-drop placement and grouping.
  • Isometric Object Handling: Accurate placement and alignment for isometric games with depth-aware object rendering.
  • Custom Backgrounds: Overlay custom images or gradients behind your tilemap for atmospheric effects.
  • Multiple Export Formats: Export to .tmx, .tsx (tileset), and JSON for maximum compatibility.

📦 Latest Update: v1.0.27 (Released October 4, 2024)

This release focuses on stability, performance, and user experience:

  • Fixed critical bugs in object layer rendering and tile collision detection.
  • Improved handling of large tilesets and high-resolution maps.
  • Enhanced undo/redo functionality (now tracks tile and object changes).
  • Optimized export performance for complex maps.
  • Minor UI refinements and accessibility improvements.

No breaking changes – All existing maps and workflows remain fully compatible.


🔧 Built for Developers, Loved by Artists

TMEditor is ideal for:

  • Indie developers creating 2D games
  • Game jam participants needing fast workflow
  • Designers who want full control over gameplay elements
  • Teams collaborating on level design with reusable assets

📥 Get Started Today

Download TMEditor for free and start building immersive 2D worlds in minutes.

👉 Download TMEditor v1.0.27 (Link to download page)
📄 Learn more: Documentation & Tutorials
💬 Join our community: Discord / Forum / GitHub


TMEditor – Where Creativity Meets Code.

Build. Play. Share.


Let me know if you'd like a shorter version for social media, a changelog post, or a GitHub README file!

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