Absolutely — here's a polished, engaging summary of the Grounded 2 announcement, ideal for a gaming news outlet, press release, or community update:
Grounded 2: A New Era of Bug-Riding Adventure Begins with Unreal Engine 5 and a Powerful Studio Partnership
The much-anticipated sequel to Grounded, developed by Obsidian Entertainment and powered by the full potential of Unreal Engine 5, is officially on the horizon — and it's bringing one of the most-requested features in gaming history: the ability to ride giant bugs.
In Grounded 2, players will finally saddle up and command colossal insectoid creatures — affectionately dubbed “Buggies” by the team — transforming from tiny survivors into mighty, airborne or armored adventurers. This long-sought-after mechanic wasn’t just a fan dream; it was a driving force behind the decision to build a full sequel rather than rely on post-launch updates.
“Several factors led to a sequel rather than endless patches,” explains Executive Producer Marcus Morgan. “Originally built for Xbox One hardware, Grounded hit hard technical limits. We simply couldn’t scale the world or implement complex features like mountable creatures without compromising immersion. With Unreal Engine 5, we finally have the tools to build a world that’s not just bigger — it’s truly alive.”
The new Grounded 2 world is being crafted from the ground up, designed with traversal on giant bugs in mind. From reimagined terrain and dynamic environmental threats to reworked point-of-interest layouts and combat systems, every element now supports the fluid, high-speed movement that comes with riding a 30-foot-tall dragonfly or a thundering stag beetle.
This isn’t just a technical upgrade — it’s a philosophical shift. The team wanted to preserve the intimate, awe-inspiring scale of the original, but now with the freedom to explore vast new biomes, conquer towering structures, and battle even more dangerous foes — all while riding your very own giant bug.
And behind the scenes, Obsidian isn’t doing it alone. Eidos-Montréal, the studio behind Marvel’s Guardians of the Galaxy, is joining as a full co-development partner — a rare and exciting collaboration that brings both creative passion and technical mastery to the table.
“We reached out to Xbox for help finding a partner, and they connected us with Eidos-Montréal,” Morgan reveals. “What blew us away? Many of their team members are real fans of Grounded. Some even helped shape the core story and new antagonists. That level of enthusiasm and shared vision made the partnership feel like destiny.”
The sequel will launch first in Early Access on Xbox and PC, with no immediate plans for PlayStation or Nintendo platforms — though the door remains open. As Morgan notes, the original Grounded eventually expanded to new systems, and the team is committed to a long-term vision:
“Our philosophy is ‘ride together, survive together.’ This game is about playing with friends — no matter their platform. We’re starting here, and we’ll see what the future holds.”
With a multi-year Early Access roadmap ahead, Grounded 2 promises to evolve continuously based on player feedback, community passion, and sustainable development. The game is being built to be far more expandable than its predecessor, with future content shaped by what fans want — and what technology allows.
“Whether we cap expansion or keep growing, it will depend on you,” Morgan says. “We’re not promising a final form yet. We’re building it with you, step by step.”
Stay tuned for more updates as Grounded 2 continues to evolve — because in this backyard, the adventure has only just begun.
— Coming to Xbox and PC in Early Access. Ride. Survive. Conquer.
Let me know if you’d like a shorter version for social media, a dev diary quote, or a community announcement format!