Home News Top 19 Weapons in Divinity: Original Sin 2

Top 19 Weapons in Divinity: Original Sin 2

Author : Alexis May 02,2025

Summary

  • Players can acquire powerful weapons by defeating dragons, NPCs, or exploring with unique abilities and perks.
  • Some weapons offer special effects like frozen/chilled, critical rate boosts, and unique skills tailored to various playstyles.
  • Notable weapons in Act 3 include effective bows, life steal swords, and tank-focused armaments, catering to different character builds.

In Divinity: Original Sin 2, the best weapons are highly dependent on the party members' skills and the overall strategy. However, certain weapons stand out due to their unique abilities, skill boosts, and impressive damage output. Here's a detailed look at some of the most powerful weapons in this RPG.

Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, fans of Divinity: Original Sin 2 are eager for any connection to their beloved game. While details about the new title remain under wraps, Divinity: Original Sin 2 continues to offer endless hours of gameplay, particularly for those hunting for the best weapons. Key armaments include a weapon only accessible by forgoing diplomacy, a formidable endgame weapon, and two surprisingly effective weapons from an NPC merchant.

19 Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks:

  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can obtain it by defeating Slane The Chained Winter Dragon. Choosing to let Slane live means missing out on this weapon. While the decision to kill the dragon is up for debate, the Fang of The Winter Dragon is a solid choice early in the game, offering a range of perks and the useful Chilled effect.

18 Morning’s Light

A Decent Bow For Where It's Discovered

Bonuses and Perks:

  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns.

Morning’s Light can be obtained from the NPC Corbin Day, either by freeing or killing him. However, killing him is not recommended as he can upgrade weapons later. While not the most powerful weapon, Morning’s Light is one of the better bows available and comes with strong damage and helpful bonuses.

17 Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks:

  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn.

The Eternal Stormblade is found in the Murky Cave during Act 3, guarded by four guardians. Although it requires a challenging fight to obtain, it's not the strongest weapon by Act 4. However, it's a decent choice for Act 3, offering a variety of useful perks and bonuses.

16 Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks:

  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns.
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

Lohar’s Two-Handed Source Hammer is awarded upon completing the Shadow Over Driftwood quest and handing over Mordu’s Amulet to Lohar. This strong weapon is ideal for mid-game brawler types, with a higher-than-average critical hit rate for powerful damage bursts.

15 Hanal Lechet

Combine Fire And Ice

Bonuses and Perks:

  • 6 -7 Water Damage
  • 35 – 40 Physical damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

Hanal Lechet can be found in Act 2 near an overturned carriage on the Reaper’s Coast. While its damage output may not be the highest, the Frozen and Chilled effects make it a strong choice for controlling opponents in combat.

14 The Illuminator

Be One With Necrofire

Bonuses and Perks:

  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The Illuminator is a one-handed Mace dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of the mad king Braccus Rex, it has been imbued with dark power. It causes both fire and physical damage, with a significant critical damage boost and a chance to inflict Necrofire and Burning.

13 Dumora Lam

Poison Becomes A Friend

Bonuses and Perks:

  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane. Accessing this realm requires Lohse and Malady. This weapon boosts Intelligence, Geomancer, and Dual Wielding, and its poison manipulation properties are particularly beneficial for Undead heroes.

12 Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks:

  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

Deiseis Riveil, a unique bow available from Trader Non outside the Cathedral, delivers significant physical damage and critical hits. It also comes with the Glitter Dust skill, which prevents enemies from turning invisible and dodging, along with a chance to cause Bleeding and increase Cleave damage.

11 Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks:

  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

Players can obtain Executor Ninyan’s Axe by killing Ninyan during Meistr Siva's execution. This Two-Handed Axe offers chances to set Chilled, Cripple, and Frozen, along with boosts to Strength, Warfare, and Criticals, making it ideal for tanks who want to cleave opponents quickly.

10 Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks:

  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is the only weapon that can put enemies to sleep. It's highly beneficial for Spellcasters, offering critical damage boosts and enhancements to Intelligence, Summoning, and Aerotheurge.

9 Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

The Harrowblade, a Two-Handed Sword purchasable from Quartermistress Anna in the Blackpits, is ideal for tanks focusing on critical hits and life steal. It also has a chance to set Burning and Suffocating, making it effective against single-target foes.

8 Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Loic’s Discipline, dropped by Loic the Immaculate in Arx Outskirts, is one of the few wands that significantly boosts Intelligence. It's perfect for Spellcasters, enhancing Pyrokinetic plays and summoning Cursed Fire, which continuously damages enemies.

7 Voor D’Aravel

Perfect For Tanks

Bonuses and Perks:

  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

Voor D’Aravel, found in an Ornate chest in The Arx's Lizard Consulate Garden, is ideal for tanks due to its Guardian Angel skill, which redirects melee damage to the caster. It also offers high physical and poison damage, along with boosts to Strength, Constitution, and Warfare.

6 The Reckoning

Perfect For Battlemages

Bonuses and Perks:

  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. It's perfect for critical/strength-based warriors and Battlemages, offering boosts to Strength, Intelligence, and Necromancy.

5 Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks:

  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

Vord Emver, a crossbow held by one of Karon's minions during the Past Mistakes quest, is a powerful weapon for Cryo specialists. It deals significant physical and water damage, boosts Finesse, Huntsman, and Ranged, and comes with the Cryotherapy skill for managing frozen surfaces and removing Burning and Necrofire.

4 Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks:

  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a valuable asset for Mages. It offers decent water damage and significant boosts to Intelligence, Constitution, Wits, and Hydrophist. The staff also provides the Healing Ritual and Staff of Magus skills for healing allies and attacking distant enemies.

3 Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks:

  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the game's best dagger. It inflicts high physical and fire damage, causing Burning, Bleeding, and Terrified effects. It also allows for Backstabbing, ensuring critical hits.

2 Swornbreaker

An Unrepairable Sword

Bonuses and Perks:

  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

The Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, offers significant boosts to Strength, Intelligence, and Necromancy. Its main perk is the Swornbreaker skill, which allows breaking the pact with the God King without negative consequences. However, it's unrepairable, making it a one-time use weapon.

1 Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks:

  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns.
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

The Falone Scythe, obtainable by stealing from a statue in the Arx Cathedral, is the most powerful weapon in Divinity Original Sin 2. It boasts impressive base damage, enhanced by Strength and Two-Handed boosts. With a high critical rate and damage boost, along with the Living On The Edge and All In skills, it's an unparalleled weapon for dealing massive damage and surviving in combat.