In Arcane Lineage, your Class dictates your entire playstyle, shaping your abilities, strengths, and overall progression. Starting with Base Classes, you'll ascend to powerful Sub Classes and finally elite Super Classes, each offering unique skills and combat advantages. Mastering the right class path is crucial for survival and dominance, making your initial Class selection one of the most pivotal decisions in Arcane Lineage. This guide provides a comprehensive tier list and detailed breakdown to help you optimize your character.
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Table of contents
- All Arcane Lineage Base Classes Ranked
- Base Class Tier List
- Base Class List
- All Arcane Lineage Sub Classes Ranked
- Sub Class Tier List
- Sub Class List
- All Arcane Lineage Super Classes Ranked
- Super Classes Tier List
- Super Classes List
- How to Train Classes and Level Up
All Arcane Lineage Base Classes Ranked
Your journey begins with the Base Classes, selectable upon reaching level 5. While you can invest specialization points before level 5, careful consideration is key, as each Base Class excels in specific battle areas.
Base Class Tier List

While the Base Class tier list shows some disparity, all classes remain viable. The Thief, however, stands out as the strongest starting option, as detailed below.
Base Class List
| Base Classes | Abilities and Costs | Description |
|---|---|---|
![]() | Active Abilities: • Stab (50 gold) – Cost: 1; Cooldown: 2; Type: Physical; Damage: 6; Scaling: STR; Effect: Inflicts Bleed • Pocket Sand (50 gold) – Cost: 2; Cooldown: 3; Type: Physical; Damage: N/A; Scaling: STR; Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold) – Increased gold from all sources. • Agile (50 gold) – Increased sprint speed. | The Thief excels in swift combat, quickly engaging and disengaging. Their skills disorient foes and inflict bleeding, making them a top starting choice due to their cost-effective abilities. |
![]() | Active Abilities: • Pommel Strike (50 gold) – Cost: 1; Cooldown: 3; Type: Physical; Damage: 7; Scaling: STR; Effect: Chance to stun • Double Slash (50 gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 5 x 2; Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Swift Fighter (50 gold) – Successful dodges grant a speed buff. | The Slayer is a mid-range damage dealer, scaling well with physical damage and STR. Their spear inflicts poison, and successful dodges provide agility. |
![]() | Active Abilities: • Barrage (55 gold) – Cost: 2; Cooldown: 5; Type: Physical; Damage: 3.33 x 3; Scaling: STR • Endure (55 gold) – Cost: 1; Cooldown: 5; Duration: 2 Turns; Effect: 25% increased Damage Resist Passive Abilities: • Fighting Prowess (55 gold) – Increased Cestus weapon damage. • Iron Body (55 gold) – Reduced damage while blocking. | A tanky melee class, Martial Artists utilize their fists and high STR scaling to break through defenses. Their reduced damage while blocking enhances survivability. |
![]() | Active Abilities: • Pommel Strike (50 gold) – Cost: 1; Cooldown: 3; Type: Physical; Damage: 7; Scaling: STR; Effect: Chance to stun • Double Slash (50 gold) – Cost: 2; Cooldown: 4; Type: Physical; Damage: 5 x 2; Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased Sword weapon damage. • Strength Training (50 gold) – Increased block parry size. | Warriors deliver high damage with burst abilities and a chance to stun enemies. They scale with physical damage and STR, utilizing swords. |
![]() | Active Abilities: • Magic Missile (40 gold) – Cost: 0; Cooldown: 0; Type: Magic; Damage: 6; Scaling: ARC; Effect: Color changes based on Soul Color Passive Abilities: • Scholar Training (40 gold) – Increased Staff weapon damage. • Coward (40 gold) – Increased escape chance; reduced enemy targeting. | Wizards, with their single active ability, focus on ranged attacks and support. Arcane specialization amplifies their damage, though their fragility requires careful play. |
While the Thief and Slayer stand out, other Base Classes offer unique strengths. The Wizard, for example, can be surprisingly powerful with mastery. Choose the class that best fits your preferred playstyle.
All Arcane Lineage Sub Classes Ranked
Sub Classes unlock at level 5, offering significant versatility and power. They can be changed freely via a Sub Class Trainer.
Sub Class Tier List

Despite their limited number, Sub Classes offer potent additions to your character. Each excels in different areas—offense, support, and even economics.
Sub Class List
| Sub Class | Abilities and Costs | Description |
|---|---|---|
![]() | Active Abilities: • Latir Minor (400 gold) – Cost: 2; Cooldown: 10; Duration: 4 Turns; Effect: Increases team damage by 5%, reduces incoming damage by 5%, and provides health regeneration. • Rebanar Major (400 gold) – Cost: 2; Cooldown: 10; Effect: Applies Vulnerable and Blind to enemies. Passive Abilities: • Curar Forte (Utility Item) (400 gold) – Sacrifices 3% health to heal the team for 6% of their health. | Bards are exceptional support, providing AOE buffs and debuffs. Curar Forte offers potent party healing, though it carries risk. |
![]() | Active Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2; Cooldown: 6; Type: Physical; Damage: 5; Scaling: STR/ARC; Effect: Applies 3 random debuffs (unblockable, undodgeable). Passive Abilities: • Iron Gut (200 gold + 1 Ferrus Skin Potion) – Reduces self-damaging potion effects. • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) – Spawns a cauldron. • Certified (200 gold) – Allows selling potions and ingredients to the apothecary. | Alchemists specialize in potion creation and use, offering damage, buffs, debuffs, and economic benefits. Requires potion preparation to unlock full potential. |
![]() | Active Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1; Cooldown: 2; Type: Physical; Damage: 7; Scaling: STR; Effect: Adds killed enemies to Bestiary (unblockable, undodgeable). • Expose (250 gold + Restless Fragment) – Cost: 2; Cooldown: 6; Duration: 4 Turns; Effect: Doubles enemy weakness. Passive Abilities: • Bestiary (Utility Item) (Free) – Provides enemy information and increased item drop rates. • Sneak (250 Gold + Sand Core) – Allows crouching to avoid encounters (continuous damage while crouching). | Beastmasters enhance loot and item drops. The Mark ability increases loot from registered enemies, while Expose weakens enemies. The Sneak ability offers tactical avoidance, but with inherent risk. |
Careful Sub Class selection is crucial. Alchemist and Beastmaster offer economic advantages, while others focus on combat.
All Arcane Lineage Super Classes Ranked
Super Classes unlock at level 15, representing peak power. They build upon Base Classes, but require significant gold investment and are taught by specific trainers.
Super Classes Tier List

Super Classes showcase significant variation, with some excelling in specific niches. Slayer Super Classes consistently rank highly.
Super Classes List
| Super Classes | Abilities and Costs | Description |
|---|---|---|
![]() | Active Abilities: • Blazing Barrage (400 Gold) • Fire Sutra (400 Gold) • Flame Drop (400 Gold) • Holy Mantra (400 Gold) Passive Abilities: • Blessed Fists (400 Gold) | Monks are exceptionally strong, boasting heals, shields, burst damage, and buffs. Their Fire attacks and team support make them a top choice. |
![]() | Active Abilities: • Rending Barrage (400 Gold) • Blood Eruption (400 Gold) • Bloody Burst (400 Gold) Passive Abilities: • Blood Berserk (400 Gold) • Deranged Fighter (400 Gold) | Impalers deliver massive damage spikes and potent AOE attacks, scaling with low health. Their Berserk mode further enhances their power. |
![]() | Active Abilities: • Head Splitter (400 Gold) • Darklight Drain (400 Gold) • Rage Empower (400 Gold) Passive Abilities: • Greatsword Training (400 Gold) • Bloodlust (400 Gold) | Berserkers prioritize damage over defense, scaling with low health and enemy kills. Their Rage Empower significantly boosts damage. |
![]() | Active Abilities: • Call Skeleton (400 Gold) • Darklight Drain (400 Gold) • Raise Dead (400 Gold) Passive Abilities: • Dark Caster (400 Gold) • Death Syphon (400 Gold) | Necromancers excel in summoning, draining enemies, and reviving allies. Their energy generation allows frequent spellcasting. |
![]() | Active Abilities: • Cleansing Prayer (400 Gold) • Holy Grace (400 Gold) • Light Burst (400 Gold) Passive Abilities: • Graceful Returns (400 Gold) • Holy Emissary (400 Gold) | Saints are dedicated healers, cleansing debuffs and providing substantial healing, with buffs triggered by healing allies. |
![]() | Active Abilities: • Impaling Strike (400 Gold) • Flowing Dance (400 Gold) • Simple Domain (400 Gold) Passive Abilities: • Dual Blader (400 Gold) • Parry Training (400 Gold) | Blade Dancers wield dual blades for high damage, featuring AOE attacks and defensive options. Their Parry ability counters attacks. |
![]() | Active Abilities: • Blaze (400 Gold) • Lightning Crash (400 Gold) • Gale Uplift (400 Gold) Passive Abilities: • Elemental Master (400 Gold) • Caster (400 Gold) | Elementalists utilize versatile elemental magic, boasting AOE attacks, stuns, and team buffs. High energy generation enables frequent spellcasting. |
![]() | Active Abilities: • Holy Crash (400 Gold) • Pure Resonation (400 Gold) • Sacred Call (400 Gold) Passive Abilities: • Enduring Fighter (400 Gold) • Shieled Training (400 Gold) | Paladins are highly durable, offering strong damage, buffs, and a shield for enhanced defense. |
![]() | Active Abilities: • Rallying Shout (400 Gold) • Discharge (400 Gold) • Empowered Pierce (400 Gold) Passive Abilities: • Rooted Fighter (400 Gold) • Poised Slayer (400 Gold) | Lancers are well-rounded, with AOE stuns, party buffs, and health recovery on dodges and blocks. |
![]() | Active Abilities: • Slash Barrage (400 Gold) • Poison Trap (400 Gold) • Empowered Pierce (400 Gold) Passive Abilities: • Blader (400 Gold) • Advanced Thief (400 Gold) | Rogues excel at single-target damage and poison application. |
![]() | Active Abilities: • Call Darkbeast (400 Gold) • Dark Smite (400 Gold) • Darkcore Eruption (400 Gold) Passive Abilities: • Darkborne (400 Gold) • Spirit Wraith (400 Gold) | Dark Wraiths specialize in summoning and dark magic, with damage and debuff options. |
![]() | Active Abilities: • Flourish (400 Gold) • Perennial Canopy (400 Gold) • Stinger (400 Gold) • Enrichment (400 Gold) Passive Abilities: • Verdant Archer (400 Gold) | Rangers utilize nature magic for AOE attacks, debuffs, and party buffs. |
![]() | Active Abilities: • Shadow Form (400 Gold) • Poison Fan (400 Gold) • Stealth Strike (400 Gold) Passive Abilities: • Shadow (400 Gold) • Poisoner (400 Gold) | Assassins prioritize stealth and single-target elimination, with invisibility and bonus damage. |
![]() | Active Abilities: • Dark Glare (750 Gold) • Abyss Anchor (750 Gold) • Inverse Abyss (750 Gold) Passive Abilities: • Inverse Flaws (750 Gold) • Tactician (750 Gold) | Hexers specialize in debuffing and disrupting enemy magic, gaining benefits from their own debuffs. |
![]() | Active Abilities: • Crushing Strike (750 Gold) • Party Table (750 Gold) • Burst Combo (750 Gold) Passive Abilities: • Crusher (750 Gold) • Bruiser (750 Gold) | Brawlers focus on overwhelming damage and defense, gaining stat boosts from applied debuffs. |
Super Classes offer diverse playstyles, with some excelling in damage, others in support or survivability. The high cost of upgrading necessitates careful consideration.
How to Train Classes and Level Up

To advance your Classes, locate Class Trainers scattered throughout the game world. Their locations may require exploration.
This guide provides a comprehensive overview of Arcane Lineage's class system. Consult our other guides for further assistance in navigating the game.






















