This guide explores the Paralyze effect in Pokémon TCG Pocket, detailing its mechanics, cures, and strategic applications.
What is Paralyzed in Pokémon TCG Pocket?
The Paralyzed status condition immobilizes the opponent's Active Pokémon for one turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn (after their Checkup phase).
Paralyzed vs. Asleep
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or strategic intervention (like evolution or forced retreat) to cure.
Paralyzed in Pokémon Pocket vs. Physical PTCG
Unlike the physical TCG where cards like Full Heal remove Paralysis, Pokémon TCG Pocket currently lacks direct counter-Paralysis cards. The core mechanic—inability to attack or retreat for one turn—remains consistent.
Pokémon with Paralyze Ability
Currently, only Pincurchin, Elektross, and Articuno in the Genetic Apex expansion inflict Paralysis. Each uses a coin flip, making it a chance-based effect rather than a reliable deck foundation.
Curing Paralysis
Four methods exist:
- Time: The effect automatically ends at the start of your next turn.
- Evolution: Evolving the Paralyzed Pokémon immediately removes the condition.
- Retreat: Retreating the Pokémon removes the effect (bench Pokémon cannot have Special Conditions).
- Support Cards: Currently limited, Koga's effect works only on Weezing or Muk.
Best Paralyze Deck?
Paralysis alone is not a strong deck archetype. Combining it with Asleep, such as using Articuno & Frosmoth (utilizing Articuno, Frosmoth, and Wigglytuff ex attacks), offers a more effective strategy.
Sample Paralyze/Asleep Deck
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This represents a basic framework; adjustments based on gameplay experience are recommended.