The debate about the viability of big single-player games has resurfaced, and this time, Swen Vincke, CEO of Larian Studios and the mastermind behind the critically acclaimed single-player game Baldur's Gate 3, has firmly entered the conversation. In a recent post on X/Twitter, Vincke addressed the recurring narrative that "big single-player games are declared dead," countering with a simple yet powerful statement: "Use your imagination. They're not. They just have to be good."
Vincke's perspective carries significant weight given Larian Studios' track record. The studio has consistently delivered exceptional CRPGs, including Divinity: Original Sin and Divinity: Original Sin 2, before taking on the challenge of Baldur's Gate 3 and exceeding expectations. His comments echo his previous insights shared at events like The Game Awards, where he has highlighted the importance of passion in game development, respect for both developers and players, and a genuine care for the craft.
The year 2025 has already witnessed a major single-player success with Warhorse Studios' Kingdom Come: Deliverance 2, and with several months still ahead, there's ample opportunity for other single-player titles to shine. Meanwhile, Larian Studios has made headlines by choosing to step away from the Baldur's Gate series and Dungeons & Dragons to focus on creating a new intellectual property. During the Game Developers Conference this year, Dan Ayoub, SVP of digital games at Hasbro, hinted that updates on the future of the Baldur's Gate series might be forthcoming.