The development goal for the latest installment of the iconic shooter series, DOOM: The Dark Ages, is to make it as widely accessible as possible. According to executive producer Marty Stratton, id Software has significantly increased the level of customization available in the game compared to their previous projects. This approach aims to cater to a broad audience by making the game welcoming to as many players as possible.
Players will have the ability to fine-tune various aspects of the game, including enemy difficulty and damage, projectile speed, the amount of damage they receive, and other gameplay elements such as the game's tempo, aggression level, and parry timing. This extensive customization ensures that players can tailor their experience to suit their preferred style of play.
Stratton also assured fans that the narratives of DOOM: The Dark Ages and its predecessor, DOOM: Eternal, are designed to be comprehensible even if players have not experienced DOOM: The Dark Ages. This allows new players to jump into the series without feeling lost in the storyline.
Image: reddit.com
DOOM is making a thrilling return with DOOM: The Dark Ages, where the iconic Slayer ventures into a new era. id Software officially unveiled the game during the Xbox Developer_Direct event, showcasing dynamic gameplay and confirming a release date of May 15. Powered by the cutting-edge idTech8 engine, the game is set to elevate both performance and graphical fidelity to new heights.
To enhance the visual experience, the developers have implemented ray tracing, which not only intensifies the brutality and destruction but also adds realistic shadows and dynamic lighting. In preparation for the game's launch, id Software has released the minimum, recommended, and ultra settings, helping players to optimize their systems for the best possible experience.