Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough. Ishizaki described the map as a "gigantic dungeon," encouraging exploration and replayability.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element introduces strategic depth. By the third in-game day, players must select their final boss, influencing their preparation and route. This choice allows for targeted strategies; for instance, seeking out poisonous weapons to counter a specific boss.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
Ishizaki clarified that this isn't a trend-chasing move, but rather a design choice to create a more dynamic and condensed role-playing experience.
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