Home News Helldivers 2 Armor Passives Ranked

Helldivers 2 Armor Passives Ranked

Author : Aaliyah Apr 03,2025

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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive stats. However, the real game-changer lies in the armor's passive abilities. These perks can transform your gameplay, offering strategic advantages that enhance your survival and combat effectiveness.

With a variety of armor passives to choose from, understanding which ones to prioritize can be crucial. Before you deploy in your hellpod, take a look at our comprehensive tier list to identify the top armor passives that will suit your mission needs in Helldivers 2.

All Armor Passives & What They Do in Helldivers 2

Helldivers 2 boasts 14 unique armor passives, each designed to shape your playstyle, strategy, and combat prowess during missions. Whether you're looking for extra protection against damage or enhanced scouting capabilities for stealth, selecting the right armor passive can significantly impact your mission success.

In Helldivers 2, armor passives are exclusively linked to body armor, while helmets and capes remain standard-issue without additional bonuses.

Here's a detailed rundown of all armor passives in Helldivers 2 and their effects, helping you tailor your loadouts and builds to meet the diverse challenges and mission requirements you'll face:

Armor PassiveDescriptionAcclimated- 50 percent resistance to acid, electrical, fire, and gas damage.Advanced Filtration- 80 percent resistance to gas damage.Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.Electrical Conduit- 95 percent resistance to lightning arc damage.Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.Extra Padding- +50 armor rating for improved defense.Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.Inflammable- 75 percent resistance to fire damage.Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, evaluating each passive's overall value, utility, and effectiveness across various missions and enemy types.

Armor PassiveWhy?S TierEngineering KitExtra grenades offer versatile tactical options, from closing bug holes to destroying fabricators and warp ships, making it a game-changer in combat.Med-KitEnhanced healing capabilities significantly boost survival rates, especially when combined with the Experimental Infusion booster, allowing you to outlast deadly encounters.Siege-ReadyIts recent addition has made it a top choice, with improved ammo capacity and reload speed, perfect for managing large enemy crowds and ammo-intensive weapons.A TierDemocracy ProtectsProvides a robust early-game defense boost, increasing your chances of surviving lethal damage from all directions.Extra PaddingOffers a straightforward increase in armor rating, providing broad damage resistance across all scenarios.FortifiedEspecially effective against Automatons, helping you withstand explosive attacks while enhancing weapon precision against robotic foes.Servo-AssistedIdeal against Terminids, allowing for safer stratagem deployment and grenade throws, while also reducing injury from claw attacks.B TierPeak PhysiqueWhile melee damage and reduced drag are beneficial, they are less critical in a game where ranged combat is preferred.InflammableHighly situational but valuable in fire-based builds, particularly effective against Terminids and on planets with fire hazards.ScoutUseful for tactical positioning by revealing enemy locations, though it lacks the ability to highlight additional mission objectives.C TierAcclimatedIts broad resistance is less useful since missions rarely feature all four damage types simultaneously.Advanced FiltrationOnly beneficial in gas-focused builds, and even then, the overall impact is minimal.Electrical ConduitPrimarily useful against the Illuminate, but other passives offer more significant advantages, even in this context.UnflinchingThe minor reduction in recoil flinching does little to enhance combat effectiveness significantly.