EA Motive and SEED are set to reveal their latest advancements in texture technology at the upcoming Game Developers Conference. They will showcase their innovative approach to "Texture Sets" for games like Dead Space and Iron Man, among others. This new technique involves merging related texture sets into one resource, enhancing processing efficiency and enabling the creation of fresh textures. The session will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic creation.
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Fans are eagerly anticipating this presentation, hoping to catch a glimpse of actual gameplay or detailed insights into the much-anticipated Iron Man game. Announced back in 2022, updates on the project have been scarce, fueling speculation about its potential cancellation. However, EA Motive's participation in GDC reaffirms that the game is still in active development. The conference is scheduled from March 17 to 21, 2025.
Details about the Iron Man game remain limited, but it is confirmed to be a single-player experience featuring RPG elements and an expansive open world, all powered by Unreal Engine 5. Additionally, there's a high chance that EA Motive will incorporate the flight system from their previous work on Anthem, adding a thrilling dimension to gameplay.