Josef Fares, the visionary head of Hazelight Studios, recently shed light on the eagerly awaited game, Split Fiction, during an engaging interview with MinnMax. Fares reaffirmed Hazelight's steadfast commitment to steering clear of live-service models and microtransactions, a principle that has become a hallmark of the studio's approach to game development. He was emphatic about the studio's independence, stating, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Delving into the specifics of Split Fiction, Fares revealed that the game's central narrative is designed to last between 12 to 14 hours, a duration that mirrors the beloved It Takes Two. For those looking to dive deeper, optional missions and additional content will extend the gameplay experience to approximately 16 to 17 hours, ensuring players get their money's worth right from the start.
While Hazelight is renowned for its cooperative gameplay titles, Fares hinted at the studio's potential interest in venturing into single-player games down the line. He also disclosed that Split Fiction boasts a budget that is double that of It Takes Two. Despite this significant investment, Hazelight remains dedicated to providing a complete experience at launch, with no plans for post-launch DLC. This means every feature will be available to players from day one, reinforcing the studio's commitment to delivering a full, uninterrupted gaming experience.
Mark your calendars: Split Fiction is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S. Get ready to immerse yourself in another unforgettable adventure from Hazelight Studios.