Daniel Vavra, the creator of the Kingdom Come trilogy and a founder of Warhorse Studios, has expressed strong criticism towards Unreal Engine, suggesting it struggles with creating detailed and expansive open-world environments. He claims that this limitation has significantly impacted the development of The Witcher 4, pushing it into what he describes as "production hell."
Vavra argues that Unreal Engine is suitable for simpler environments like deserts and rocks, but it has historically struggled with rendering complex vegetation. He specifically critiques Unreal's Nanite technology, stating it falls short in producing realistic vegetation. According to Vavra, a CD Projekt employee revealed that scenes which worked seamlessly on the RED Engine have been problematic when transitioned to Unreal Engine.
Vavra questions CD Projekt's decision to switch from their proprietary RED Engine, which he believes is well-suited for open-world games, to Unreal Engine. He further criticizes Unreal Engine for its high system requirements, noting that the engine's beautiful visuals demand computers costing thousands of euros, which are beyond the reach of most gamers.
Despite these criticisms, anticipation remains high for the sequel to Kingdom Come: Deliverance. Set to release on February 4, Kingdom Come: Deliverance 2 continues the adventures of Indřich with improved graphics, a more refined combat system, and a storyline deeply rooted in historical events. The game promises to immerse players in the rich medieval world of Bohemia.
In this article, we provide all the latest information on the upcoming release, including system requirements and estimated playthrough times. We will also guide you on how to download Kingdom Come: Deliverance 2 as soon as it becomes available, ensuring you can dive into the medieval atmosphere without delay.