Obsidian Entertainment today presented its highly anticipated The Outer Worlds 2 Direct, offering a planet-sized showcase packed with fresh gameplay details and a deeper look at the upcoming 2025 sequel.
The 30-minute presentation delivered a playful behind-the-scenes view of how the studio is evolving the foundation of its 2019 space-faring RPG. It highlighted refinements to established mechanics alongside brand-new gameplay systems. Hosted by comedian and Sonic the Hedgehog film star Ben Schwartz, the event blended deep-dive details with plenty of comedic skits to keep the energy high.
From quirky new Flaws and unexplored planets to a renewed emphasis on player agency, we’ve rounded up the key moments from The Outer Worlds 2 Direct right here. Also, as revealed during the 2025 Xbox Games Showcase, the game is officially set to launch on October 29, 2025. Catch up on all the announcements from that event here.
Exploring Space as an Earth Directorate Agent
In The Outer Worlds 2, you begin your journey as an Earth Directorate Agent. Obsidian paints these characters as "space cowboys or sky marshals"—the go-to problem-solvers sent to fix whatever's broken. From that starting point, how you define your character and their path is entirely your decision.
Building your character’s identity involves selecting a Background and Traits, with the latter forming the core of your playstyle. You can opt to be Brilliant, Heroic, Innovative, or Lucky—or even choose to be Dumb, if that's more your style.
The skill system has also been refined for this installment, while perks make a return, drawing heavy inspiration from Fallout: New Vegas. One perk highlighted during the Direct is Assassin, which grants a movement speed bonus after a successful stealth takedown.
More Guns, More Choice
The Outer Worlds 2 aims to massively expand the universe established in 2019, delivering sweeping enhancements to core gameplay. Players will discover a wider arsenal of weapons, many featuring unique animations, several of which were demonstrated during the presentation.
The weapon variety has a distinct Borderlands flair, with many firearms possessing special characteristics. The Rookie's Reward, for instance, is a gun that gains experience alongside the player, celebrating each new level with a burst of confetti and fireworks. Another standout is the Pop-Up Gun, which uses a drone to project annoying advertisements that distract foes. There's even a rhythm-based sword that rewards players for striking enemies in time with a song's beat.
This creative approach extends to throwable tools as well. While standard grenades cause explosive damage, science grenades can deploy zero-gravity fields to immobilize targets.
Movement and exploration have also been overhauled. Players will enjoy greater freedom to run, leap, slide, and parkour across the planet Arcadia in search of valuable loot. Another significant addition is the option to switch between first-person and third-person viewpoints, a feature missing from the original game.
Flaws Are Back and Better (and Worse) Than Ever
A fan-favorite mechanic from the original game, Flaws make a return, allowing players to embrace negative traits in exchange for other bonuses. The Direct highlighted four new Flaws: Bad Knees, Kleptomaniac, Sungazer, and Overprepared.
Bad Knees does exactly what it says, letting you move faster at the cost of noisy joints that crack when standing up from a crouch—potentially alerting nearby enemies. Kleptomaniac increases the value of stolen goods but may occasionally compel you to steal items unintentionally. Sungazer inflicts permanent vision impairment but grants a passive health regeneration during the day and increases weapon spread. Overprepared caters to the perpetually cautious, boosting magazine capacity but penalizing you if a clip is ever fully emptied through normal use.
Factions and Companions
As expected, The Outer Worlds 2 is filled with key factions and characters who can either aid or obstruct your mission. The Protectorate, for instance, is portrayed as an authoritarian regime ruling the isolated colony of Arcadia.
“Their dictatorship explores the theme of how much freedom people are willing to sacrifice for safety and comfort,” Obsidian explains. “For the citizens under the Protectorate, the answer, unfortunately, is ‘everything.’”
Then there’s the Order of the Ascendant, an offshoot of the original game's Order of Scientific Inquiry with historical links to The Protectorate. These major factions are deeply woven into the sequel’s narrative and themes, yet they’ve also been designed to be even more outlandish as Obsidian leans further into its signature humor. Players can also tune into a Fallout: New Vegas-inspired radio system, featuring stations from each major faction, each with around 20 original songs.
Just as factions have been expanded, so too have companions. With six available companions, your crew is more dynamic than ever. You'll first meet Niles, an Earth Directorate agent whose fate is shaped by your decisions. The Direct also introduced Val, a "somewhat cute" automech drone assisting Niles; Marisol, a deadly assassin and mathematician; Aza, a devoted cultist; Inez, a combat medic who survived unethical experiments; and Tristan, a heavily armored arbiter for the Protectorate.
The Bridge
Obsidian emphasizes that player choice is central to The Outer Worlds 2 experience, a principle perfectly illustrated by an early mission called The Bridge. The objective is to find a way to lower a massive bridge, with options ranging from persuading the Protectorate to do it, stealthily accessing the control room, or launching an all-out assault.
The studio takes this freedom even further. Players can utilize equipment like a shield that protects against toxic gas to bypass hazards, or jump boots that open up new traversal routes. In a particularly extreme option, you can even sacrifice a companion to gain bridge access. This mission exemplifies the kind of meaningful choices the development team promises will define the game.
As the Direct concluded, Obsidian reflected on the sequel's scale, stating, “The Outer Worlds 2 is truly the most ambitious game we've ever created." With the newly confirmed release date approaching, it's clear why the team is so confident. For further details, you can read about the October release date announcement, get more information on its confirmed $80 price point, and see our IGN Live interview with Obsidian's Marcus Morgan.