Home News Yoko Taro Fears AI Will Jobless Game Creators, Reducing Them to 'Bards'

Yoko Taro Fears AI Will Jobless Game Creators, Reducing Them to 'Bards'

Author : Layla May 07,2025

The integration of artificial intelligence (AI) into video games has sparked a robust conversation among industry leaders, with notable figures like NieR series director Yoko Taro expressing apprehension about its potential impact on game creators' employment.

In a recent interview featured in Famitsu and translated by Automaton, a panel of renowned Japanese game developers, including Yoko Taro, Kotaro Uchikoshi (known for Zero Escape and AI: The Somnium Files), Kazutaka Kodaka (Danganronpa), and Jiro Ishii (428: Shibuya Scramble), delved into their perspectives on game development and the future of adventure games, particularly in the context of AI.

When asked about the future trajectory of adventure games, Kotaro Uchikoshi voiced concerns over the rapid evolution of AI technology. He suggested that AI-generated adventure games might soon become the norm, yet he emphasized the limitations of current AI in achieving exceptional writing comparable to human creativity. Uchikoshi stressed the importance of preserving the "human touch" in game development to remain competitive against AI advancements.

Yoko Taro echoed these concerns, highlighting the potential threat AI poses to game creators' livelihoods. He speculated that in 50 years, game creators might be relegated to a status akin to that of bards, suggesting a significant shift in the industry's job landscape.

The discussion also touched on whether AI could replicate the intricate worlds and narratives crafted by these developers. Yoko Taro and Jiro Ishii agreed that AI could potentially mimic their creations, while Kazutaka Kodaka argued that AI would struggle to embody the essence of a creator. He likened this to how other writers might emulate David Lynch's style, but Lynch himself could evolve his style while maintaining its authenticity.

Yoko Taro proposed the use of AI to generate new scenarios within adventure games, such as alternative routes. However, Kodaka pointed out that this approach could diminish the shared experience that games traditionally offer.

The conversation around AI in gaming extends beyond this panel, with other industry giants like Capcom, Activision, and Nintendo also exploring its applications. Nintendo president Shuntaro Furukawa acknowledged the creative potential of generative AI but also highlighted the challenges it poses regarding intellectual property rights. Both Microsoft and PlayStation have contributed to the ongoing dialogue about AI's role in the future of gaming.

This discourse underscores the complex interplay between technological advancement and the human elements of creativity and storytelling in game development.