Home News Capcom Addresses PC Performance Woes in 'Monster Hunter Wilds'

Capcom Addresses PC Performance Woes in 'Monster Hunter Wilds'

Author : Noah Feb 21,2025

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications.

This announcement, originating from the official German Monster Hunter X/Twitter account, also hints at the potential release of a dedicated PC benchmarking tool.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum configuration necessitates an internal resolution of 720p and utilizes upscaling technologies like DLSS or FSR at the lowest graphics settings.

For a smoother 60 FPS experience at 1080p with upscaling and Frame Generation, Capcom cites the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT as examples. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which, as noted in the previous beta, exhibited ghosting artifacts.

Targeting 60 FPS with Frame Generation isn't always optimal. Digital Foundry suggests a 40 FPS baseline for third-person games; lower frame rates with upscaling can introduce noticeable latency and impact responsiveness.

The open beta revealed performance challenges for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly a low-LOD bug affecting texture detail.

Monster Hunter Wilds utilizes Capcom's RE Engine, previously featured in titles such as Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally known for its cross-platform performance.

However, the RE Engine's performance in larger open-world games with numerous NPCs and enemies, like the anticipated Dragon's Dogma 2, has raised concerns. Therefore, Capcom's efforts to lower GPU requirements are crucial for Monster Hunter Wilds' PC success.