Capcom is actively enhancing Monster Hunter Wilds' performance and exploring options to reduce PC GPU requirements before the game's official release. This article delves into Capcom's optimization plans.
Capcom Optimizes Monster Hunter Wilds Performance
Lowering GPU Demands for PC Players
On January 19, 2025, Capcom's German Twitter (X) account announced ongoing performance improvements for Monster Hunter Wilds. A video showcasing smoother gameplay during a Quematrice hunt highlighted the enhanced Prioritize Framerate mode on PS5, prioritizing frame rate over some graphical detail. The announcement also confirmed similar optimization efforts for the PC version, focusing on lowering the recommended GPU requirements. The tweet stated, "Performance improvements are underway, and we're investigating ways to reduce the recommended GPU specifications."
Currently, the minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. Successful optimization could make the game playable on lower-end hardware, broadening its accessibility. Furthermore, Capcom plans to release a free benchmarking tool to help players determine optimal settings and compatibility.
Addressing Open Beta Concerns
The initial open beta test (October-November 2024) revealed performance issues, with some players citing low-polygon character models and significant frame rate drops, even on high-end PCs. While some players found workarounds, these often compromised visual quality.
Capcom acknowledged these problems on November 1, 2024, stating that an afterimage issue related to Frame Generation would be fixed in the final release, which they described as already being in a significantly improved state. A second open beta test, featuring Gypceros and a new monster, is scheduled for February 7-10 and 14-17, 2025, for PS5, Xbox Series X|S, and Steam. Whether the recent performance enhancements will be included in this beta remains to be seen. For more details on Monster Hunter Wilds, check out our related article.