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Monster Hunter Rise PC: A Technical Disaster

Author : Violet Mar 13,2025

Monster Hunter Rise PC: A Technical Disaster

Capcom's latest release is a chart-topper, currently ranking among Steam's most played games. However, this success is overshadowed by widespread criticism regarding its technical performance on PC. Digital Foundry's in-depth analysis confirms these concerns, revealing a deeply flawed PC port.

Their findings highlight several critical issues. Shader pre-compilation times are excessively long, ranging from 9 minutes on a high-end 9800X3D system to over 30 minutes on a Ryzen 3600. Texture quality is disappointingly low, even at the "High" setting. Significant frame time spikes plague gameplay, even on an RTX 4060 at 1440p with balanced DLSS. Surprisingly, even the more powerful RTX 4070 struggles, producing noticeably poor textures.

Users with 8GB GPUs are advised to reduce texture quality to "Medium" to alleviate stuttering and frame time spikes. Yet, even this compromise fails to deliver satisfactory visual fidelity. Rapid camera movements continue to cause noticeable frame drops, although less severe with slower movements. Crucially, the persistent frame time issues remain regardless of texture settings.

Digital Foundry's Alex Battaglia points to inefficient data streaming as the likely culprit, overloading the GPU during decompression. This problem disproportionately affects budget graphics cards, resulting in jarring frame time spikes. He strongly discourages the game for 8GB GPU owners and expresses reservations even about more powerful cards like the RTX 4070.

Intel GPUs fare particularly poorly, with the Arc 770 delivering only 15-20 frames per second, alongside missing textures and other visual artifacts. While high-end systems can partially mitigate these issues, smooth gameplay remains elusive. Currently, optimizing settings proves nearly impossible without sacrificing significant visual quality.