Welcome to our latest IGN First, a month-long exclusive coverage event in April focused entirely on *The Outer Worlds 2*. This feature offers the very first glimpse into its real-time gameplay, showcasing a quest where players infiltrate the N-Ray Facility. This quest not only highlights several new features and mechanics but also demonstrates a significant evolution in level design. One of the most striking aspects is the game's deeper dive into RPG elements, with Obsidian drawing inspiration from its rich history and even borrowing elements from immersive sims like *Deus Ex* and *Dishonored*.
Compared to its predecessor, *The Outer Worlds 2* introduces more sophisticated systems, including a true stealth system and enhanced tools to support diverse playstyles. For instance, effective melee weapons and skills now enable silent takedowns. A new feature is the health bar above enemy heads with a purple-colored readout, indicating potential damage from a stealth attack. This helps players decide whether to attempt a one-hit kill. Additionally, enemies can detect dead bodies and alert guards, but players with the right skills can quickly disintegrate these bodies to avoid detection.
The Outer Worlds 2 Gameplay - Screenshots
25 Images
Later in the quest, players can acquire the N-Ray Scanner, which allows them to see through walls to detect objects, NPCs, and enemies. This tool is essential for solving complex environmental puzzles and enhancing stealth and combat strategies. The N-Ray Facility is home to cloaked enemies, invisible to the naked eye but detectable with the N-Ray Scanner, adding a new layer of challenge and strategy to the gameplay.
The game features several interlocking systems that enhance RPG elements and allow for specific character builds. Beyond stealth, *The Outer Worlds 2* expands gameplay through improved gunplay, inspired by *Destiny*. While not transforming into a full-fledged shooter, the game now offers a more refined first-person shooting experience. During the approach to the N-Ray Facility, players can experience enhanced movement that complements gunplay, including the ability to sprint-slide while aiming down sights. The return of Tactical Time Dilation (TTD) adds a bullet-time element to combat, and the inclusion of throwables like grenades provides new tactical options, such as detonating a grenade mid-air using TTD.
While details about the story remain sparse, the gameplay video showcases tweaks to conversation mechanics. In one scene, players encounter Exemplar Foxworth, a survivor of a cultist takeover, who is bleeding out. Players can help her based on their Medical stat or choose responses influenced by their Guns or Melee stats. This scene also introduces Aza, a new companion and former cultist, whose presence suggests a deeper narrative involvement.
While *The Outer Worlds* laid a foundation for Obsidian's vision, *The Outer Worlds 2* aims to fully realize this vision, drawing heavily on the studio's RPG legacy and the modern first-person RPG genre, with *Fallout: New Vegas* serving as a key influence. My discussions with Obsidian provided insight into the new features and the creative direction behind this sequel.
This IGN First coverage will delve deeper into character builds, the new flaws system, the array of unique weapons, and the expanded scope of the sequel. Look forward to interviews with key figures such as original *Fallout* developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Stay tuned to IGN throughout April for more exclusive insights into *The Outer Worlds 2*.