Home News Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more

Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more

Author : Audrey Feb 25,2025

This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.

TAKUMI discusses his role in bringing Reynatis to life, from initial concept to final product. He expresses delight at the game's overwhelmingly positive reception, particularly in the West, noting a significant buzz exceeding that seen in Japan. He attributes this partly to the game resonating with fans of Tetsuya Nomura's works, like Final Fantasy and Kingdom Hearts.

The conversation touches upon the inevitable comparisons to Final Fantasy Versus XIII, with TAKUMI acknowledging the inspiration while emphasizing Reynatis's unique identity and creative vision. He clarifies that the influence was purely inspirational, not derivative. He also addresses the planned updates to refine gameplay and address technical aspects based on player feedback.

TAKUMI details his direct approach in collaborating with Yoko Shimomura and Kazushige Nojima, highlighting the informal nature of their communication. He shares his personal admiration for their past works and how their involvement shaped Reynatis. He also discusses his own influences, emphasizing a focus on creating a complete and enjoyable gaming experience, rather than solely focusing on one aspect like action gameplay.

The interview explores the game's development timeline (approximately three years), the challenges of navigating the pandemic, and the successful collaboration with Square Enix for the NEO: The World Ends With You crossover. TAKUMI explains the strategic platform choices, acknowledging the Switch's limitations while aiming for maximum reach. He also discusses FuRyu's growing internal PC development capabilities and the unique market dynamics in Japan regarding PC gaming versus console gaming.

The discussion extends to future plans for smartphone ports, with TAKUMI stating that FuRyu's primary focus remains console development, considering smartphone ports only if the experience remains intact. The question of an Xbox release is addressed, with TAKUMI acknowledging the desire but citing the lack of consumer demand in Japan as a major hurdle.

TAKUMI expresses his excitement for the Western release, highlighting the planned DLC releases and the desire for players to experience the game's story and secrets unfold over time. The possibility of future art books and soundtracks is mentioned, though currently no plans are in place. The interview concludes with personal insights into TAKUMI's gaming habits and favorite projects, followed by insights from Yoko Shimomura and Kazushige Nojima regarding their involvement and perspectives on the game. The interview ends with a fun question about coffee preferences.

The interview provides a comprehensive look at the development, inspirations, and future of Reynatis, offering valuable insights for both fans and newcomers alike.