Home News Ghost of Yotei Will Be Less Repetitive Than Tsushima

Ghost of Yotei Will Be Less Repetitive Than Tsushima

Author : Peyton Jan 23,2025

Ghost of Yotei Will Be Less Repetitive Than Tsushima

Ghost of Tsushima's sequel, Ghost of Yotei, aims to overcome a major criticism leveled at its predecessor: repetitive gameplay. Developer Sucker Punch is actively working to "balance against" the repetitive nature of its open-world design.

Ghost of Yotei: A New Approach to Open-World Exploration

Addressing Repetitive Gameplay in Ghost of Tsushima

Ghost of Yotei Will Be Less Repetitive Than Tsushima

In a recent New York Times interview, Sony and Sucker Punch shed light on Ghost of Yotei, focusing on the journey of its new protagonist, Atsu. Creative director Jason Connell highlighted a key difference: a less repetitive open-world experience. He stated, "Creating engaging open-world gameplay without repetitive elements is a challenge. We're focused on delivering unique experiences for players." Furthermore, Connell confirmed that, unlike its predecessor, Ghost of Yotei will feature firearms alongside traditional melee combat.

While Ghost of Tsushima boasts a respectable 83/100 Metacritic score, criticism regarding repetitive gameplay is prevalent. Reviews on Metacritic cite the game as "a competent but shallow" attempt to replicate Assassin's Creed-style open-world adventures, suggesting a more focused design might have been beneficial.

Ghost of Yotei Will Be Less Repetitive Than Tsushima

Player feedback echoes these sentiments. Many praise the game's visuals but point to repetitive enemy encounters and gameplay loops. One player noted the limited enemy variety, citing only five distinct enemy types throughout the entire game.

Sucker Punch is directly addressing this criticism to prevent a similar issue in Ghost of Yotei. Beyond addressing repetitiveness, they aim to enhance the cinematic presentation and visuals, a hallmark of the series. Creative director Nate Fox emphasized, "Defining the core essence of a 'Ghost' game was our starting point. It's about immersing players in the romance and beauty of feudal Japan."

Revealed at the September 2024 State of Play, Ghost of Yotei is slated for a 2025 PS5 release. Sucker Punch Sr. Communications Manager Andrew Goldfarb highlighted the game's focus on player freedom, emphasizing the ability to explore Mount Yotei at one's own pace.