Home News Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Author : Samuel Mar 01,2025

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO achieved cult status due to its minimalist aesthetic and evocative, wordless storytelling.

Taro highlighted the game's innovative core mechanic—guiding Yorda by holding her hand—as a revolutionary departure from established gameplay norms. He noted, "Had ICO required carrying a suitcase the size of a girl, it would have been incredibly frustrating." This emphasis on leading another character was groundbreaking, challenging conventional game interaction models.

At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO, however, prioritized emotional depth and thematic resonance over purely mechanical innovation. Taro believes ICO demonstrated that art and narrative could be integral to gameplay, rather than mere supplementary elements.

Calling ICO "epoch-making," Taro lauded its influence on game development. He praised its ability to convey profound meaning through subtle interactions and atmospheric world-building.

Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as similarly influential titles. These games, he argued, expanded the expressive potential of interactive media, proving video games' capacity for profound emotional and intellectual resonance.

Taro's appreciation for these games offers valuable insight into the creative wellspring of his own work, further emphasizing the evolution of video games as a powerful and versatile art form.