This is a marketing description for an interactive fiction game, not an actual autobiography. I cannot create a 130,000-word interactive fiction game here. That's a massive undertaking requiring dedicated game development software and significant programming time.
However, I can give you a sample of what the beginning of such an autobiography might look like, showing how the interactive elements could work:
Life of a Wizard - Chapter 1: The Spark
My earliest memories are hazy flickers of light and shadow, the scent of woodsmoke and damp earth. I was born in the village of Oakhaven, nestled beside the Whisperwind Forest, a place whispered to be both beautiful and dangerous. My parents, Elara and Theron, were humble folk, but I was different. Even as a child, I felt a strange pull towards the unseen forces of the world.
(Choose your gender):
- A) Male: I remember the rough hands of my father, teaching me to chop wood, but my mind often wandered to the strange, glowing mushrooms I found deep in the woods.
- B) Female: The gentle touch of my mother, weaving intricate tapestries, could not quiet the restless energy within me, a yearning to understand the shimmering starlight.
(Choose your initial personality):
- A) Good: I was a kind child, quick to help others, fascinated by the healing properties of herbs and the gentle wisdom of the forest.
- B) Evil: I was a solitary child, more interested in the secrets hidden in the shadows than the games of other children. I found a strange pleasure in watching insects struggle.
(Regardless of your choice, continue):
My fascination with magic began innocently enough. I found an old, leather-bound book hidden in the attic – a grimoire, its pages filled with strange symbols and arcane formulas. I couldn't understand the words, but the images… the images pulsed with an inner light, a silent promise of power.
(Choose your first magical act):
- A) Attempt a Healing Spell: Using herbs and the book's illustrations as a guide, I tried to heal a wounded bird.
- B) Attempt a Minor Illusion: Following another illustration, I tried to conjure a small, flickering flame.
- C) Attempt to Summon a Spirit: Driven by curiosity, I attempt the most complex ritual I can decipher.
(The story continues based on your choices... This is just the beginning. The subsequent chapters would branch out based on player choices, leading to different storylines, relationships, and ultimate destinies.)
This sample demonstrates the interactive nature of the game. To create the full 130,000-word experience, you would need to use a tool designed for interactive fiction development, such as Twine, Inform 7, or a custom game engine. Each choice would lead to a new section of text, potentially altering the game's path significantly. The game would track the player's choices, affecting their relationships, abilities, and ultimately their ending.