Paradox Interactive CEO acknowledges missteps, highlighting the cancellation of Life by You as a key error. This article delves into the CEO's statement and the company's recent setbacks.
Paradox Interactive: Acknowledging Errors Amidst Success
Wester's Admission of Wrong Decisions
Paradox Interactive's financial report (July 25th) revealed a mixed bag of results. While flagship titles like Crusader Kings and Europa Universalis performed strongly, CEO Fredrik Wester openly admitted strategic errors. He stated that several projects, particularly those outside the company's core strategy game focus, suffered setbacks. The cancellation of Life by You was cited as a prime example of a poor decision.
Wester explained that despite the overall financial success, the decision to cancel Life by You was difficult, but necessary due to the game failing to meet internal expectations.
Life by You's Cancellation and Other Setbacks
The decision to develop Life by You, a life simulation game intended to compete with The Sims, represented a departure from Paradox's usual strategy game repertoire. Despite a significant investment (nearly $20 million) and initial promise, the game's June 17th cancellation underscored the challenges of venturing outside their established strengths.
Further complicating matters were performance issues plaguing Cities: Skylines 2 and repeated delays affecting Prison Architect 2, despite both games achieving platform certification. These issues, combined with the Life by You cancellation, highlighted the need for a strategic reassessment of Paradox's game development approach.
Wester emphasized the company's strong foundation, built on the success of core titles like Crusader Kings and Stellaris, in the face of these challenges. By acknowledging their mistakes and refocusing on their core competencies, Paradox Interactive aims to regain momentum and continue delivering high-quality gaming experiences.