Home News Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More

Sukeban Games 2024 Interview: Christopher Ortiz AKA kiririn51 Talks .45 PARABELLUM BLOODHOUND, Inspirations, Fan Reactions, VA-11 Hall-A, The Silver Case, and Much More

Author : Lucy Feb 26,2025

This extensive interview delves into the world of Sukeban Games, featuring Christopher Ortiz (kiririn51), a key figure behind the beloved game VA-11 Hall-A. We discuss the game's unexpected success, the challenges and triumphs of indie game development, and the creative inspirations behind their latest project, .45 PARABELLUM BLOODHOUND.

The conversation covers a wide range of topics, including:

  • The journey of VA-11 Hall-A: From its initial modest expectations to its widespread popularity and extensive merchandise, Ortiz reflects on the game's remarkable growth and the overwhelming response in Japan. The interview also addresses the cancelled iPad version and the possibility of future ports.

  • Team Evolution and Collaborations: Ortiz discusses the growth of Sukeban Games, highlighting key collaborations with artists like MerengeDoll and composer Garoad, emphasizing the synergistic creative process behind VA-11 Hall-A's iconic soundtrack.

  • Merchandise and Fan Engagement: The interview touches upon the significant merchandise success of VA-11 Hall-A, including the popular SLUT shirt and vinyl box sets, and Ortiz's involvement in the merchandise creation process.

  • Inspirations and Influences: Ortiz shares personal anecdotes about the creative inspirations behind VA-11 Hall-A's iconic artwork, referencing Gustavo Cerati's album Bocanada as a significant influence. The discussion also explores the popularity of specific characters and the development process for N1RV Ann-A.

  • .45 PARABELLUM BLOODHOUND Development: A significant portion of the interview focuses on .45 PARABELLUM BLOODHOUND, exploring its visual and gameplay inspirations, the team's creative process, and the overwhelmingly positive fan reaction following its announcement. Ortiz details the game's unique battle system, designed as a bridge between visual novel and action-oriented players. The interview also delves into the character design of Reila Mikazuchi, drawing parallels to the work of actor Meiko Kaji.

  • Indie Game Development and Future Plans: Ortiz shares insights into the current state of indie game development, expressing both enthusiasm and concern regarding the balance between originality and reliance on familiar tropes. The interview concludes with a discussion of future projects, including the possibility of console ports for .45 PARABELLUM BLOODHOUND and the ongoing development of N1RV Ann-A.

The interview is interspersed with images showcasing the art style of both games and concludes with a personal reflection on Ortiz's daily life, favorite games, and coffee preferences. The conversation also touches upon the influence of Suda51 and The Silver Case, highlighting the impact of this classic game on Ortiz's creative vision.

This provides a comprehensive overview of the interview, maintaining the original image formats and locations.