Paradox Interactive Adjusts Strategy After Game Setbacks
Following the cancellation of Life By You and the troubled launch of Cities: Skylines 2, Paradox Interactive has outlined a revised approach to game development. CEO Mattias Lilja and CCO Henrik Fahraeus highlighted shifting player expectations in a recent interview with Rock Paper Shotgun. They emphasized that players are less tolerant of buggy releases and possess higher expectations for quality.
The experience with Cities: Skylines 2's problematic launch underscored the need for more rigorous pre-release testing and increased player involvement. Fahraeus noted the benefits of broader pre-release player testing, stating that earlier feedback would have significantly aided development. Paradox aims for greater transparency and collaboration with players moving forward.
This shift in strategy is evident in the indefinite delay of Prison Architect 2. While Lilja confirmed positive gameplay, technical issues necessitated the delay to ensure a polished product. He clarified that this delay differs from the Life By You cancellation, stemming from persistent technical challenges rather than fundamental design flaws. These challenges proved harder to resolve than initially anticipated, even with peer reviews and user testing.
Lilja acknowledged the competitive gaming landscape, where players readily abandon subpar titles. This trend, amplified in recent years, necessitates a higher standard of quality upon release. The poor launch of Cities: Skylines 2 prompted a joint apology and a player feedback summit, while the cancellation of Life By You highlighted unforeseen development hurdles. Paradox acknowledges responsibility for these setbacks, aiming to learn from past mistakes to deliver higher-quality gaming experiences.